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You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.
What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android
Use Android's APIsfor graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL ES
Create a full-featured 3D game
Publish your games, get crash reports, and support your users
Complete your own playable 2D OpenGL games
Who This Book Is For
Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
You will learn the basics needed to join the ranks of successful Android game app developers. the book starts with game design fundamentals using Canvas and Android SDK 10 or earlier programming basics. You then will progress toward creating your own basic game engine and playable game apps that work on Android 10 or earlier smartphones and tablets. You take your game through the chapters and topics in the book to learn different tools such as OpenGL ES.
And you will learn about publishing and marketing your games to monetize your creation.
What You Will Learn Gain knowledge on the fundamentals of game programming in the context of Android
Use Android's APIsfor graphics, audio, and user input to reflect those fundamentals
Develop two 2D games from scratch, based on Canvas API and OpenGL ES
Create a full-featured 3D game
Publish your games, get crash reports, and support your users
Complete your own playable 2D OpenGL games
Who This Book Is For
Those with basic knowledge of Java who want to write games on the Android platform, and experienced game developers who want to know about the pitfalls and peculiarities of the platform
The only book that covers game development up to Android SDK 10
Includes several fun game app examples that you can build and play
Covers both 2D and 3D game development
Chapter 1: Setup.- Chapter 2: Project Basics.- Chapter 3: Android Studio.- Chapter 4: What's in an Android Application?.- Chapter 5: Introduction to Game Development.- Chapter 6: Building the Crazy 8 Game.- Chapter 7: Building the Balloon Popper Game.- Chapter 8: Testing and Debugging.- Chapter 9: .- Chapter 10: Monetization.- Chapter 11: Publishing the Game.- Chapter 12: Where Do We Go From Here?.
| Erscheinungsjahr: | 2020 |
|---|---|
| Genre: | Importe, Informatik |
| Rubrik: | Naturwissenschaften & Technik |
| Medium: | Taschenbuch |
| Inhalt: |
xvii
364 S. 151 s/w Illustr. 364 p. 151 illus. |
| ISBN-13: | 9781484261200 |
| ISBN-10: | 1484261208 |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: |
Hagos, Ted
Zechner, Mario Dimarzio, J. F. Green, Robert |
| Auflage: | 4th edition |
| Hersteller: |
Apress
Apress L.P. |
| Verantwortliche Person für die EU: | APress in Springer Science + Business Media, Heidelberger Platz 3, D-14197 Berlin, juergen.hartmann@springer.com |
| Maße: | 235 x 155 x 21 mm |
| Von/Mit: | Ted Hagos (u. a.) |
| Erscheinungsdatum: | 11.09.2020 |
| Gewicht: | 0,581 kg |