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Beschreibung
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.

Go is the kind of game that one can learn in a day-and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.

This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
Go is an ancient, subtly beautiful game of territory. But with its nearly endless possibilities and challenges, it is more than just another game; it is a way of life for tens of millions of players throughout the world. Embodying four thousand years of Oriental thought and culture, go is the oldest game in the world still played in its original form.

Go is the kind of game that one can learn in a day-and spend a lifetime perfecting. It is more art than science: in order to surround and capture the opponent's territory, one needs intuition, flexibility, and acute perception combined with a sharp analytical mind. Each player is a partner in an exercise of coexistence; each player needs the other for self-enlightenment and for enjoyment. But then, too, go is a game whose strategy has been compared to the tactics of guerilla warfare. Go can be all things to all people; it is simple, elegant, and unexpectedly beautiful.

This book contains an introduction; a brief example game; a clear, leisurely explanation of the rules; and illustrations of the simplest techniques of good play and of some easy and some more difficult problems the player will encounter. The appendixes include a concise list of rules, a glossary of technical terms, and a list of international and American go organizations. Among go players, Go for Beginners is known as the best beginner's book available.
Über den Autor
Kaoru Iwamoto
Inhaltsverzeichnis
Preface 7
Introduction by John C. Stephenson, President, American Go Association 8

Part I: The Rules of Go
1: Demonstration Game 15
2: Capture 22
Liberties 22
Solidly Connected Stones 23
Suicide is Illegal 27
Ko 28
Life and Death 35
False Eyes 38
Seki 44

Part II: Elementary Tactics and Strategy
3: At the Edge of the Board 51
4: Shicho 61
5: Geta and Loose Shicho 64
6: Semeai 64
7: Snap-back and Shortage of Liberties 73
8: Life and Death 77
Eye Shape 77
The Death Blow from Within 80
The Death Blow from Without 81
Cutting Points 82
Throw-in Plays 83
Me Ari Me Nashi 84
Bent Four in the Corner 85
9: General Strategy 93
The Corners are Important 93
Shimari 94
Extensions 96
Kakari 99
The 3-3 Point Invasion 102
Hasami 103
Make Territory While Attacking 104
Thickness 105
10: Ranks and Handicaps 109
Improving One's Playing Ability 114
11: Example Games 117

Appendix: The Rules of Go 135
Glossary 137
National Go Associations 139
American Go Contact List 141
Bibliography 147
About the Author 149
Details
Erscheinungsjahr: 1977
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9780394733319
ISBN-10: 0394733312
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Iwamoto, Kaoru
Hersteller: Knopf Doubleday Publishing Group
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 202 x 132 x 9 mm
Von/Mit: Kaoru Iwamoto
Erscheinungsdatum: 12.03.1977
Gewicht: 0,15 kg
Artikel-ID: 133168337

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