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Beschreibung

This color book presents ready-to-use ideas and procedures that can help solve many day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods as well as practical tips and tricks for creating real-time graphics. It explains how to render real-time special effects and visualize data on common consumer software platforms, such as PCs, video consoles, and mobile phones. Example programs and source code are available for download on the book's CRC Press web page.

This color book presents ready-to-use ideas and procedures that can help solve many day-to-day graphics programming challenges. Focusing on interactive media and games, the book covers up-to-date methods as well as practical tips and tricks for creating real-time graphics. It explains how to render real-time special effects and visualize data on common consumer software platforms, such as PCs, video consoles, and mobile phones. Example programs and source code are available for download on the book's CRC Press web page.

Über den Autor
Wolfgang Engel
Inhaltsverzeichnis

Geometry Manipulation. Rendering. Image Space. Shadows. Game Engine Design. GPGPU.

Details
Erscheinungsjahr: 2013
Genre: Importe, Informatik
Rubrik: Naturwissenschaften & Technik
Medium: Buch
Inhalt: Einband - fest (Hardcover)
ISBN-13: 9781466567436
ISBN-10: 1466567430
Sprache: Englisch
Einband: Gebunden
Autor: Engel, Wolfgang
Redaktion: Engel, Wolfgang
Hersteller: CRC Press
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 241 x 199 x 20 mm
Von/Mit: Wolfgang Engel
Erscheinungsdatum: 26.04.2013
Gewicht: 0,87 kg
Artikel-ID: 133023522