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Beschreibung
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made.
Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made.
Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Über den Autor
Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines. He lives in Puerto Rico.
Inhaltsverzeichnis
Table of Contents

Acknowledgmentsix

Sega History Timelinex

Preface1

The Return of the American Video Game Market3

Sega Establishes Itself in Americä6

The Sega/Tonka Alliance10

Taking the First Step16

Building the American Arm of Software Development21

Contracting Third Party Studios27

Genesis Does!32

Realtime Games Software34

Sega Scores a Touchdown40

Infogrames50

Along Came a Spider56

GEMS Shine on the Genesis66

ToeJam & Earl Studios69

Sega Technical Institute77

Changing of the Guard87

New Leadership for an Expanding Market105

Novotrade International108

The Hardware Revolution116

Sega Multimedia Studiö120

Product Development Enters a New Erä132

The Coming of ­Full-Motion Video Games134

BlueSky Software145

Westwood Associates161

Sega Interactive Development Division166

Sega Midwest Studiö170

Sega Reorganizes Internally174

Alpha (Amoeba) Group178

Omega Group197

Sega Gets Serious About Sports215

The Sega Channel235

Twice the Bits, Twice the Problems244

Sega Saturn Tiger Team246

The Winds of Change254

SegaSoft256

All Good Things...273

Full Circle280

Works Cited283

Index291
Details
Empfohlen (von): 18
Erscheinungsjahr: 2016
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780786499946
ISBN-10: 078649994X
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Horowitz, Ken
Hersteller: McFarland
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 254 x 178 x 17 mm
Von/Mit: Ken Horowitz
Erscheinungsdatum: 21.10.2016
Gewicht: 0,59 kg
Artikel-ID: 103829254