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Beschreibung
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made.
Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Today a multinational video game developer, Sega was the first to break Nintendo's grip on the gaming industry, expanding from primarily an arcade game company to become the dominant game console manufacturer in North America. A major part of that success came from the hard work and innovation of its subsidiary, Sega of America, who in a little more than a decade wrested the majority market share from Nintendo and revolutionized how games were made.
Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Drawing on interviews with nearly 100 Sega alumni, this book traces the development of the company, revealing previously undocumented areas of game-making history, including Sega's relationship with Tonka, the creation of its internal studios, and major breakthroughs like the Sega Channel and HEAT Network. More than 40 of the company's most influential games are explored in detail.
Über den Autor
Ken Horowitz is a professor of English and has written about Sega and video games for over a decade for his website, Sega-16, as well as for numerous other websites and magazines. He lives in Puerto Rico.
Inhaltsverzeichnis
Table of Contents
Acknowledgmentsix
Sega History Timelinex
Preface1
The Return of the American Video Game Market3
Sega Establishes Itself in Americä6
The Sega/Tonka Alliance10
Taking the First Step16
Building the American Arm of Software Development21
Contracting Third Party Studios27
Genesis Does!32
Realtime Games Software34
Sega Scores a Touchdown40
Infogrames50
Along Came a Spider56
GEMS Shine on the Genesis66
ToeJam & Earl Studios69
Sega Technical Institute77
Changing of the Guard87
New Leadership for an Expanding Market105
Novotrade International108
The Hardware Revolution116
Sega Multimedia Studiö120
Product Development Enters a New Erä132
The Coming of Full-Motion Video Games134
BlueSky Software145
Westwood Associates161
Sega Interactive Development Division166
Sega Midwest Studiö170
Sega Reorganizes Internally174
Alpha (Amoeba) Group178
Omega Group197
Sega Gets Serious About Sports215
The Sega Channel235
Twice the Bits, Twice the Problems244
Sega Saturn Tiger Team246
The Winds of Change254
SegaSoft256
All Good Things...273
Full Circle280
Works Cited283
Index291
Acknowledgmentsix
Sega History Timelinex
Preface1
The Return of the American Video Game Market3
Sega Establishes Itself in Americä6
The Sega/Tonka Alliance10
Taking the First Step16
Building the American Arm of Software Development21
Contracting Third Party Studios27
Genesis Does!32
Realtime Games Software34
Sega Scores a Touchdown40
Infogrames50
Along Came a Spider56
GEMS Shine on the Genesis66
ToeJam & Earl Studios69
Sega Technical Institute77
Changing of the Guard87
New Leadership for an Expanding Market105
Novotrade International108
The Hardware Revolution116
Sega Multimedia Studiö120
Product Development Enters a New Erä132
The Coming of Full-Motion Video Games134
BlueSky Software145
Westwood Associates161
Sega Interactive Development Division166
Sega Midwest Studiö170
Sega Reorganizes Internally174
Alpha (Amoeba) Group178
Omega Group197
Sega Gets Serious About Sports215
The Sega Channel235
Twice the Bits, Twice the Problems244
Sega Saturn Tiger Team246
The Winds of Change254
SegaSoft256
All Good Things...273
Full Circle280
Works Cited283
Index291
Details
| Empfohlen (von): | 18 |
|---|---|
| Erscheinungsjahr: | 2016 |
| Genre: | Importe |
| Produktart: | Nachschlagewerke |
| Rubrik: | Hobby & Freizeit |
| Thema: | Spielen & Raten |
| Medium: | Taschenbuch |
| Inhalt: | Kartoniert / Broschiert |
| ISBN-13: | 9780786499946 |
| ISBN-10: | 078649994X |
| Sprache: | Englisch |
| Einband: | Kartoniert / Broschiert |
| Autor: | Horowitz, Ken |
| Hersteller: | McFarland |
| Verantwortliche Person für die EU: | Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de |
| Maße: | 254 x 178 x 17 mm |
| Von/Mit: | Ken Horowitz |
| Erscheinungsdatum: | 21.10.2016 |
| Gewicht: | 0,59 kg |