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Beschreibung
Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers and educational technologists who are changing their problem-based learning (PBL) modules and programmes from face-to-face to online. Given today's rapid advancements in learning and curriculum development specific to online and blended modes, there is considerable potential to introduce new forms of PBL in higher education. This book applies fundamental and cutting-edge research, including original scholarship by the authors, to innovative PBL practices and realistic tasks that can be brought to life through digital environments, teamwork and resources. Whether re-contextualizing PBL practices for newly online/blended instruction or seeking fresh PBL approaches for existing digital education environments across disciplines, readers will be guided to construct active, highly motivating, learner-centred experiences using simulations, games, virtual reality, multimedia and other complex innovations.
Rethinking Problem-based Learning for the Digital Age provides grounded, evidence-based strategies for teaching faculty, academic developers and educational technologists who are changing their problem-based learning (PBL) modules and programmes from face-to-face to online. Given today's rapid advancements in learning and curriculum development specific to online and blended modes, there is considerable potential to introduce new forms of PBL in higher education. This book applies fundamental and cutting-edge research, including original scholarship by the authors, to innovative PBL practices and realistic tasks that can be brought to life through digital environments, teamwork and resources. Whether re-contextualizing PBL practices for newly online/blended instruction or seeking fresh PBL approaches for existing digital education environments across disciplines, readers will be guided to construct active, highly motivating, learner-centred experiences using simulations, games, virtual reality, multimedia and other complex innovations.
Über den Autor

Maggi Savin-Baden is Professor of Higher Education Research at the University of Worcester, UK.

Heather Fraser is Assistant Professor in Occupational Therapy at Coventry University, UK.

Inhaltsverzeichnis

Introduction Part I: Deciding How to Implement Problem-based Learning Online 1. Reasons for Implementing Problem-based Learning Online 2. Forms of Problem-based Learning Online 3. Common Assumptions and Mistakes Part II: The Art of Facilitation 4. Equipping Facilitators 5. Facilitation in the Disciplines 6. Supporting Students Part III: Designing Problem-based Learning Online Environments 7. The Tech and the Platforms 8. Problem-based Learning in Virtual Worlds and Virtual and Augmented Reality 9. Postdigital PBL Futures Glossary

Details
Erscheinungsjahr: 2023
Fachbereich: Didaktik/Methodik/Schulpädagogik/Fachdidaktik
Genre: Erziehung & Bildung, Importe
Rubrik: Sozialwissenschaften
Medium: Taschenbuch
Inhalt: Einband - flex.(Paperback)
ISBN-13: 9781032153209
ISBN-10: 1032153202
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Savin-Baden, Maggi
Fraser, Heather
Hersteller: Routledge
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 12 mm
Von/Mit: Maggi Savin-Baden (u. a.)
Erscheinungsdatum: 19.10.2023
Gewicht: 0,298 kg
Artikel-ID: 127788009

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