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Beschreibung
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."
This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Since the emergence of digital game studies, a number of debates have engaged scholars. The debate between ludic (play) and narrative (story) paradigms remains the one that famously "never happened."
This collection of new essays critically frames that debate and urges game scholars to consider it central to the field. The essayists examine various digital games, assessing the applicability of play-versus-narrative approaches or considering the failure of each. The essays reflect the broader history while applying notions of play and story to recent games in an attempt to propel serious analysis.
Über den Autor
Matthew Wilhelm Kapell teaches American studies, anthropology, and writing at Pace University in New York.
Inhaltsverzeichnis
Table of Contents

Acknowledgments

Introduction: The Ludic and Narrative as Dialectic About "What Games Do" delete(Matthew Wilhelm Kapell)

Kentucky Route Zero: Or, How Not to Get Lost in the Branching Narrative System delete(Lindsey Joyce)

States of Play in State of Decay delete(Andrew Wackerfuss)

Game, Narrative and Storyworld in League of Legends¿(Emily Joy Bembeneck)

Narrative-Heavy Games as ­Neo-Gothic Literature: Beyond: Two Souls and the Player/Viewer in Contemporary Cultural Anxieties delete(Eric W. Riddle)

"Thou Art I": The Interaction of Play and Narrative in Persona 3 delete(Mark Filipowich)

The Power of Ludonarrativity: Halo as Participatory Myth delete(Vince Locke)

The Cyborg Game: Narrative/Ludic Fusion in Deus Ex: Human Revolution delete(Alexandra Orlando and Matthew Schwager)

The Biopolitics of Gaming: ­Avatar-Player ­Self-Reflexivity in Assassin's Creed II delete(Tom Apperley and Justin Clemens)

BioShock Infinite: The Search for Redemption and the Repetition of Atrocity delete(Amy M. Green)

"All that's left is the choosing": BioShock Infinite and the Constants and Variables of Control delete(Matthew Wysocki and Betsy Brey)

A Whirl of Warriors: Character and Competition in Street Fighter delete(Nicholas Ware)

Ecological Matters: Rethinking the "Magic" of the Magic Circle delete(Robert Mejia)

Conclusion: Of Lumpers and Splitters delete(Matthew Wilhelm Kapell)

About the Contributors

Index
Details
Empfohlen (von): 18
Erscheinungsjahr: 2015
Genre: Importe
Produktart: Nachschlagewerke
Rubrik: Hobby & Freizeit
Thema: Spielen & Raten
Medium: Taschenbuch
Reihe: Studies in Gaming
Inhalt: Kartoniert / Broschiert
ISBN-13: 9780786497232
ISBN-10: 0786497238
Sprache: Englisch
Einband: Kartoniert / Broschiert
Autor: Kapell, Matthew Wilhelm
Redaktion: Kapell, Matthew Wilhelm
Hersteller: McFarland
Studies in Gaming
Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, D-36244 Bad Hersfeld, gpsr@libri.de
Maße: 229 x 152 x 12 mm
Von/Mit: Matthew Wilhelm Kapell
Erscheinungsdatum: 16.11.2015
Gewicht: 0,346 kg
Artikel-ID: 126071054